using System; using System.Linq; using System.Collections.Generic; using System.Text; namespace INT_LKD.DataStore { public class UpdateForMainBoard { #region Field private bool m_IsUpdateFinish; private bool m_IsAckResponse; private bool m_IsLastData; private byte[] m_ByteData; private byte[] m_SendData; private int m_Index; private int m_RetryCount; private int m_SendDataCount; private int m_ProgressBar1; private int m_ProgressBar2; private int m_ProgressBar3; private int m_ProgressBar4; private int m_ProgressBar5; private int m_ProgressBar6; private int m_ProgressBar7; private int m_ProgressBar8; #endregion #region Constructor public UpdateForMainBoard() { this.Initialize(); } #endregion #region Property public bool IsUpdateFinish { get { return this.m_IsUpdateFinish; } set { this.m_IsUpdateFinish = value; } } public bool IsAckResponse { get { return this.m_IsAckResponse; } set { this.m_IsAckResponse = value; } } public bool IsLastData { get { return this.m_IsLastData; } set { this.m_IsLastData = value; } } public byte[] ByteData { get { return this.m_ByteData; } set { this.m_ByteData = value; } } public byte[] SendData { get { return this.m_SendData; } set { this.m_SendData = value; } } public int Index { get { return this.m_Index; } set { this.m_Index = value; } } public int RetryCount { get { return this.m_RetryCount; } set { this.m_RetryCount = value; } } public int SendDataCount { get { return this.m_SendDataCount; } set { int iValue = 0; this.m_SendDataCount = value; iValue = value / 8; this.ProgressBar1 = iValue; this.ProgressBar2 = iValue * 2; this.ProgressBar3 = iValue * 3; this.ProgressBar4 = iValue * 4; this.ProgressBar5 = iValue * 5; this.ProgressBar6 = iValue * 6; this.ProgressBar7 = iValue * 7; this.ProgressBar8 = iValue * 8; } } public int ProgressBar1 { get { return this.m_ProgressBar1; } private set { this.m_ProgressBar1 = value; } } public int ProgressBar2 { get { return this.m_ProgressBar2; } private set { this.m_ProgressBar2 = value; } } public int ProgressBar3 { get { return this.m_ProgressBar3; } private set { this.m_ProgressBar3 = value; } } public int ProgressBar4 { get { return this.m_ProgressBar4; } private set { this.m_ProgressBar4 = value; } } public int ProgressBar5 { get { return this.m_ProgressBar5; } private set { this.m_ProgressBar5 = value; } } public int ProgressBar6 { get { return this.m_ProgressBar6; } private set { this.m_ProgressBar6 = value; } } public int ProgressBar7 { get { return this.m_ProgressBar7; } private set { this.m_ProgressBar7 = value; } } public int ProgressBar8 { get { return this.m_ProgressBar8; } private set { this.m_ProgressBar8 = value; } } #endregion #region Method public void Initialize() { this.IsUpdateFinish = false; this.IsAckResponse = false; this.IsLastData = false; this.ByteData = new byte[100]; this.SendData = new byte[100]; this.Index = 1; this.RetryCount = 0; this.SendDataCount = 0; this.ProgressBar1 = 0; this.ProgressBar2 = 0; this.ProgressBar3 = 0; this.ProgressBar4 = 0; this.ProgressBar5 = 0; this.ProgressBar6 = 0; this.ProgressBar7 = 0; this.ProgressBar8 = 0; } #endregion } }